Asterix: The Mansions of the Gods 2014
In order to wipe out the Gaulish village by any means necessary, Caesar plans to absorb the villagers into Roman culture by having an estate built next to the village to start a new Roman colony.
In order to wipe out the Gaulish village by any means necessary, Caesar plans to absorb the villagers into Roman culture by having an estate built next to the village to start a new Roman colony.
It's the end of the world. A flood is coming. Luckily for Dave and his son Finny, a couple of clumsy Nestrians, an Ark has been built to save all animals. But as it turns out, Nestrians aren't allowed. Sneaking on board with the involuntary help of Hazel and her daughter Leah, two Grymps, they think they're safe. Until the curious kids fall off the Ark. Now Finny and Leah struggle to survive the flood and hungry predators and attempt to reach the top of a mountain, while Dave and Hazel must put aside their differences, turn the Ark around and save their kids. It's definitely not going to be smooth sailing.
When a greedy bear steals a magic stone to keep the forest’s water for himself, a brave hedgehog and a timid squirrel must work together to retrieve it.
The Oggly family arrive at the municipal rubbish dump of Smelliville and must look for a new home, but they never feel really welcome anywhere. They stink and are for most humans just a tad too oggly. When Firebottom, the family dragon, crash-lands on the run-down rubbish tip of the small town of Smelliville, the Ogglies at once feel at home. And it's here they want to stay.
In 2100, when humanity has abandoned the earth, a colony of extravagant creatures still thrives in the deepest abyss of the ocean.
Four crazy antiheroes on the run. Their leader is the unworldly innocent, naive Marnie, a house cat who is not allowed to leave the house and only knows about real life from television
Morten, a ten-year-old boy, is shrunk to the size of an insect due to a magical fog gun. Soon, he finds himself on his makeshift model ship sailing through a flooded cafe.
Harvie is a smart but a bit too lively boy with one ambition, to finish the last level of his computer game. Once in the Gamers Hall of Fame, his absent-minded father, would finally be proud of him. But finishing the game turns out to be only the start of a real adventure that takes Harvie, his dog Jerry, and his friend Monica deep into the forgotten realms of the city's old puppet museum.
A magic crystal causes double the number of gifts Santa can deliver all over the world and this makes for many happy gezinnetjes. His criminal assistant Basil however has a diabolical plan: he wants to steal the crystal so as to gain control over the minds of the children. The brave boy Yotan act to prevent and concocts a plan.