The Crystal Brawl 1957
Bluto muscles out Popeye to take Olive to the fair. Popeye rushes ahead and poses as a fortune teller, luring Olive in. He shows Olive her future (actually, her past) in the crystal ball.
Bluto muscles out Popeye to take Olive to the fair. Popeye rushes ahead and poses as a fortune teller, luring Olive in. He shows Olive her future (actually, her past) in the crystal ball.
A young boy, obsessed with rockets and space, goes outside to play.
Not unlike Casper the Friendly Ghost, little Spunky the Burro, is having a hard time finding a friend, so he takes a horse from a carousel and sets out to visit the fair with his synthetic, and non-responding, friend. Spunky tries hard to impress the merry-go-round horse various booths and exhibitions but the horse remains unimpressed...and mute. Spunky finally takes him back to where he got him.
Herman rescues Princess Genevieve, who has been captured by baron-robber Katnip. Good music score on this cartoon.
Beatnik mice are chased by a square cat.
Ignatz find out that true friends can't be bought.
Katnip teaches his little nephew Kitnip how to catch a mouse. Kitnip goes into Herman's mousehole and gets stuck under a pipe. Herman rescues Kitnip. Instead of being a supposed enemy, Kitnip becomes Herman's friend instead!
Goodie the Gremlin is on trial for doing good deeds.
Stanley is tricked by a frog who claims to have been a king.
Scat the Cat is chasing a mouse through a novelty store.
A Swifty & Shorty animated short from 1962.
A nebbish plots to murder his overbearing wife.
When Spooky learns that Casper has a date with Wendy to the beach instead of playing baseball, he plays tricks on them.
A compilation of spot gags about tourists from earlier cartoons.
Creepers tries to get Jeepers to get the courage to ask for a date with a bathing beauty that Jeepers knew as a "puppy." Jeepers helps Creepers look for his old girlfriend.
Sergeant Snorkle's entire platoon prepares for war games with another base. During the battle, Beetle and Zero manage to louse up the games. They both get trapped inside of a tank, and, before long, win the war games for Camp Swampy.
A Famous Studios cartoon.
A Famous Studios cartoon.
The mice are having a great time playing on a train in a department store's toy department until night watchman Katnip comes along.
Snuffy, Barney and Louise are stranded in the big city with no money for a mule and a wagon until a pair of gangsters offer to buy them one if they will just deliver a note and a satchel to the nearby bank. Desperately in need of funds to return to Hootin' Holler, Snuffy gets a job helping out the men by standing guard outside of a building... not realizing that he's becoming an unwitting pawn to a pair of bank robbers. The chase is on. The only clue to the robbery is a photograph of Snuffy's hat