Felineous Assault 1959
Katnip teaches his little nephew Kitnip how to catch a mouse. Kitnip goes into Herman's mousehole and gets stuck under a pipe. Herman rescues Kitnip. Instead of being a supposed enemy, Kitnip becomes Herman's friend instead!
Katnip teaches his little nephew Kitnip how to catch a mouse. Kitnip goes into Herman's mousehole and gets stuck under a pipe. Herman rescues Kitnip. Instead of being a supposed enemy, Kitnip becomes Herman's friend instead!
This modern madcap explores futuristic living with space-age conveniences.
Goodie the Gremlin is on trial for doing good deeds.
Ignatz find out that true friends can't be bought.
A baseball team in desperate need for a star player drafts a horse.
Bluto muscles out Popeye to take Olive to the fair. Popeye rushes ahead and poses as a fortune teller, luring Olive in. He shows Olive her future (actually, her past) in the crystal ball.
When Spooky learns that Casper has a date with Wendy to the beach instead of playing baseball, he plays tricks on them.
A compilation of spot gags about tourists from earlier cartoons.
The bumbling duo of Swifty and Shorty- a fast-talking con man and his fat, gullible friend, much in the style of Abbott and Costello- have trouble setting the clock on top of the old Paramount building in New York.
An office drudge goes on a cruise and winds up a castaway on a tropical island. He soon meets his man Friday in the form of a friendly ape.
A Swifty & Shorty animated short from 1962.
A young boy, obsessed with rockets and space, goes outside to play.
Creepers tries to get Jeepers to get the courage to ask for a date with a bathing beauty that Jeepers knew as a "puppy." Jeepers helps Creepers look for his old girlfriend.
A Famous Studios cartoon.
Snuffy, Barney and Louise are stranded in the big city with no money for a mule and a wagon until a pair of gangsters offer to buy them one if they will just deliver a note and a satchel to the nearby bank. Desperately in need of funds to return to Hootin' Holler, Snuffy gets a job helping out the men by standing guard outside of a building... not realizing that he's becoming an unwitting pawn to a pair of bank robbers. The chase is on. The only clue to the robbery is a photograph of Snuffy's hat
Jonathan P. Grisley, the president of a toy company, is sent to a psychiatrist to find out why he plays with toys. He goes back to childhood and thinks that he's got "toy phobia".
Popeye and Olive board a run-down ship, which turns out to be haunted.
An inept superhero tries to stop a tiny hairball that has been scaring various New Yorkers.
Not unlike Casper the Friendly Ghost, little Spunky the Burro, is having a hard time finding a friend, so he takes a horse from a carousel and sets out to visit the fair with his synthetic, and non-responding, friend. Spunky tries hard to impress the merry-go-round horse various booths and exhibitions but the horse remains unimpressed...and mute. Spunky finally takes him back to where he got him.
Herman rescues Princess Genevieve, who has been captured by baron-robber Katnip. Good music score on this cartoon.