One A.M.

One A.M. 1916

6.70

A drunken homeowner has a difficult time getting about in his home after arriving home late at night.

1916

The Fireman

The Fireman 1916

6.20

Firefighter Charlie Chaplin is tricked into letting a house burn by an owner who wants to collect on the insurance.

1916

The Rink

The Rink 1916

6.60

After amusements working in a restaurant, a waiter uses his lunch break to go roller skating.

1916

The Floorwalker

The Floorwalker 1916

6.30

An impecunious customer creates chaos in a department store while the manager and his assistant plot to steal the money kept in the establishment's safe.

1916

The Pawnshop

The Pawnshop 1916

6.60

A pawnbroker's assistant deals with his grumpy boss, his annoying co-worker and some eccentric customers as he flirts with the pawnbroker's daughter, until a perfidious crook with bad intentions arrives at the pawnshop.

1916

The Mystery of the Leaping Fish

The Mystery of the Leaping Fish 1916

5.80

Coke Ennyday, the scientific detective, divides his time into periods of "Sleep", "Eat", "Dope" and "Drinks". In fact, he overcomes every situation with drugs: consuming cocaine to increase his energy or injecting it in his opponents to incapacitate them. To help the police, he tracks down a contraband of opium (which he eagerly tastes) transported within "leaping fishes", saving a "fish-blower" girl from blackmail along the way.

1916

Behind the Screen

Behind the Screen 1916

6.40

During the troubled shooting of several movies, David, the prop man's assistant, meets an aspiring actress who tries to find work in the studio. Things get messy when the stagehands decide to go on strike.

1916

The Vagabond

The Vagabond 1916

6.70

A tramp tries to earn money by playing the violin, but he’s soon facing off against the jealous competition.

1916

Police

Police 1916

6.20

Charlie is released from prison and immediately swindled by a fake parson. A fellow ex-convict convinces Charlie to help burglarize a house.

1916

20,000 Leagues Under the Sea

20,000 Leagues Under the Sea 1916

6.20

Captain Nemo has built a fantastic submarine for his mission of revenge. He has traveled over 20,000 leagues in search of Charles Denver - a man who caused the death of Princess Daaker. Seeing what he had done, Denver took the daughter to his yacht and sailed away.

1916

In the Diplomatic Service

In the Diplomatic Service 1916

1

Foreign powers keep getting their hands on U.S. military secrets, so the head of the American diplomatic corps calls in his nephew Dick Stansbury to help. Stansbury knows that Doctor Montell is at the bottom of this, so he poses as an inventor of an innovative aerial gun. This sparks the doctor's interest, and when they both attend a weekend party at the Ryerson estate, Montell tries to get Stansbury to sell the gun to his country.

1916

The Count

The Count 1916

6.20

A tailor's apprentice burns Count Broko's clothes while ironing them and the tailor fires him. Later, the tailor discovers a note explaining that the count cannot attend a dance party, so he dresses as such to take his place; but the apprentice has also gone to the mansion where the party is celebrated and bumps into the tailor in disguise…

1916

Zirkusblut

Zirkusblut 1916

1

Georg Bertrand, a gambling addict and the son of a wealthy landowner, is kicked out of his family home. The director of a travelling circus takes him in. In time, Georg marries the director's daughter and himself becomes the director. Georg's brother visits the circus and recognizes him. Georg must now decide whether to stay with the circus or return to the family that kicked him out.

1916

Hell's Hinges

Hell's Hinges 1916

6.20

When Reverend Robert Henley and his sister Faith arrive in the town of Hell's Hinges, saloon owner Silk Miller and his cohorts sense danger to their evil ways. They hire gunman Blaze Tracy to run the minister out of town. But Blaze finds something in Faith Henley that turns him around, and soon Silk Miller and his compadres have Blaze to deal with.

1916

The Good Bad Man

The Good Bad Man 1916

6.30

An outlaw calling himself Passin' Through halts his "evil" ways long enough to help out some children in difficulty.

1916

Joan the Woman

Joan the Woman 1916

5.60

A WWI English officer is inspired the night before a dangerous mission by a vision of Joan of Arc, whose story he relives.

1916

Flirting with Fate

Flirting with Fate 1916

5.80

In the midst of an emotional depression, a man hires a murderer to kill him. But the despair soon passes, and the man must now escape the killer he's hired to end his life.

1916

Gretchen the Greenhorn

Gretchen the Greenhorn 1916

6.00

Gretchen Van Houck is just arriving in the USA, on a ship from Holland. She joins her father, who has already spent several years in America, where he owns an engraving business. In the tenement community where the Van Houcks live, there are residents of many nationalities. Gretchen soon becomes close friends with Pietro, a popular resident, and she also takes an interest in the widow Garrity and her children. Another resident, Rogers, is more mysterious. One day Rogers tells Mr. Van Houck that he could help him get a job printing money for the government. Van Houck eagerly agrees to try, but when he finds out what Rogers is really doing, he is placed in a painful dilemma.

1916