War Game: The Making of S.T.A.L.K.E.R. 2

War Game: The Making of S.T.A.L.K.E.R. 2 2024

10.00

WAR GAME: The Making of S.T.A.L.K.E.R 2 dives into the profound narrative of creation amidst destruction, chronicling how a Ukrainian video game developer’s quest to complete an internationally anticipated sequel becomes a defiant act of resilience and artistry in the face of attack from Russia. In what is undoubtedly one of the greatest challenges a video game studio has ever faced, the developers at GSC Game World work under the ravaging conditions of war to bring the highly anticipated game S.T.A.L.K.E.R. 2: Heart of Chornobyl to life. As they battle the emotional toll of displacement, personal loss, and political upheaval, they must find the strength and resilience to keep their artistic vision alive. With personal stories of sacrifice, determination, and hope, the film offers a powerful insight into the human toll of conflict and the transformative power of creative expression.

2024

Microsoft: How to Succeed in Business with Workgroup Computing

Microsoft: How to Succeed in Business with Workgroup Computing 1992

5.00

Two brothers, Jake and Max work in product development at the Kitty Carnival Amusement company. The two office workers do not work well together and are sceptical at the new Microsoft Workgroups for Windows operating systems they are being forced to use, but with a looming deadline and some help from Bill Gates, they soon learn to love it, and go on to start their own successful company.

1992

Microsoft Judgment Day

Microsoft Judgment Day 1995

1

Judgment Day was a combination Halloween party, game developer convention, informal press conference, and entertainment event for the public at large organized by Microsoft and held on October 30, 1995 - also called "Devil's Night". Primarily organized by then-Microsoft employee and principal architect of DirectX, Alex St. John, the event brought together 35 game developers, including id Software, who were given centre stage for the event via inclusion of the finals for Deathmatch '95, a previously organized and officially sponsored DWANGO multiplayer tournament for Doom and Doom II. Doom95 would play a pivotal role in the event as a part of Microsoft's continuing strategy to promote Windows 95's potential as a gaming platform. The event also served as the official release party for Raven Software's last Doom engine game, Hexen: Beyond Heretic.

1995