Spirited Away 2001
A young girl, Chihiro, becomes trapped in a strange new world of spirits. When her parents undergo a mysterious transformation, she must call upon the courage she never knew she had to free her family.
A young girl, Chihiro, becomes trapped in a strange new world of spirits. When her parents undergo a mysterious transformation, she must call upon the courage she never knew she had to free her family.
While the Second World War rages, the teenage Mahito, haunted by his mother's tragic death, is relocated from Tokyo to the serene rural home of his new stepmother Natsuko, a woman who bears a striking resemblance to the boy's mother. As he tries to adjust, this strange new world grows even stranger following the appearance of a persistent gray heron, who perplexes and bedevils Mahito, dubbing him the "long-awaited one."
Sophie, a young milliner, is turned into an elderly woman by a witch who enters her shop and curses her. She encounters a wizard named Howl and gets caught up in his resistance to fighting for the king.
Two sisters move to the country with their father in order to be closer to their hospitalized mother, and discover the surrounding trees are inhabited by Totoros, magical spirits of the forest. When the youngest runs away from home, the older sister seeks help from the spirits to find her.
A young boy and a girl with a magic crystal must race against pirates and foreign agents in a search for a legendary floating castle.
A young witch, on her mandatory year of independent life, finds fitting into a new community difficult while she supports herself by running an air courier service.
When Sosuke, a young boy who lives on a clifftop overlooking the sea, rescues a stranded goldfish named Ponyo, he discovers more than he bargained for. Ponyo is a curious, energetic young creature who yearns to be human, but even as she causes chaos around the house, her father, a powerful sorcerer, schemes to return Ponyo to the sea.
Ashitaka, a prince of the disappearing Emishi people, is cursed by a demonized boar god and must journey to the west to find a cure. Along the way, he encounters San, a young human woman fighting to protect the forest, and Lady Eboshi, who is trying to destroy it. Ashitaka must find a way to bring balance to this conflict.
14-year-old Arrietty and the rest of the Clock family live in peaceful anonymity as they make their own home from items "borrowed" from the house's human inhabitants. However, life changes for the Clocks when a human boy discovers Arrietty.
Young Haru rescues a cat from being run over, but soon learns it's no ordinary feline; it happens to be the Prince of the Cats.
Shizuku lives a simple life, dominated by her love for stories and writing. One day she notices that all the library books she has have been previously checked out by the same person: 'Seiji Amasawa'.
Upon being sent to live with relatives in the countryside due to an illness, an emotionally distant adolescent girl becomes obsessed with an abandoned mansion and infatuated with a girl who lives there - a girl who may or may not be real.
In Italy in the 1930s, sky pirates in biplanes terrorize wealthy cruise ships as they sail the Adriatic Sea. The only pilot brave enough to stop the scourge is the mysterious Porco Rosso, a former World War I flying ace who was somehow turned into a pig during the war. As he prepares to battle the pirate crew's American ace, Porco Rosso enlists the help of spunky girl mechanic Fio Piccolo and his longtime friend Madame Gina.
A lifelong love of flight inspires Japanese aviation engineer Jiro Horikoshi, whose storied career includes the creation of the A-6M World War II fighter plane.
Found inside a shining stalk of bamboo by an old bamboo cutter and his wife, a tiny girl grows rapidly into an exquisite young lady. The mysterious young princess enthrals all who encounter her. But, ultimately, she must confront her fate.
Yokohama, 1963. Japan is picking itself up from the devastation of World War II and preparing to host the 1964 Olympics—and the mood is one of both optimism and conflict as the young generation struggles to throw off the shackles of a troubled past. Against this backdrop of hope and change, a friendship begins to blossom between high school students Umi and Shun—but a buried secret from their past emerges to cast a shadow on the future and pull them apart.
The Raccoons of the Tama Hills are being forced from their homes by the rapid development of houses and shopping malls. As it becomes harder to find food and shelter, they decide to band together and fight back. The Raccoons practice and perfect the ancient art of transformation until they are even able to appear as humans in hilarious circumstances.
Something bizarre has come over the land. The kingdom is deteriorating. People are beginning to act strange... What's even more strange is that people are beginning to see dragons, which shouldn't enter the world of humans. Due to all these bizarre events, Ged, a wandering wizard, is investigating the cause. During his journey, he meets Prince Arren, a young distraught teenage boy. While Arren may look like a shy young teen, he has a severe dark side, which grants him strength, hatred, ruthlessness and has no mercy, especially when it comes to protecting Teru. For the witch Kumo this is a perfect opportunity. She can use the boy's "fears" against the very one who would help him, Ged.
A headstrong orphan discovers a world of spells and potions while living with a selfish witch.
At Kichijōji Station, Tokyo, Taku Morisaki glimpses a familiar woman on the platform opposite boarding a train. Later, her photo falls from a shelf as he exits his apartment before flying to Kōchi Prefecture. Picking it up, he looks at it briefly before leaving. As the aeroplane takes off, he narrates the events that brought her into his life...