The Phantom Museum: Random Forays Into the Vaults of Sir Henry Wellcome's Medical Collection 2003
A display at the strange and wonderful artifacts in a collection of medical curiosities.
A display at the strange and wonderful artifacts in a collection of medical curiosities.
Our narrator looks fondly back at his childhood in Liverpool and the antics of his best friend Johnno. Well known for being a showman and a keen one for joking and the like, Johnno starts to change for the worse after he announced that his father has died.
A tale of lost innocence, greed and the random justice of nature. When a boy and girl find an idol in the stomach of a rabbit, its magical abilities lead to riches. But for how long?
A fugitive escape path across five interlinked spaces - city, motorway, forest, coast and sea - using pen and ink drawn interventions into a live action journey.
A black father and son discuss the ways in which popular myths have shaped their everyday experiences. Go West Young Man, created on an Amiga home computer, parallels their dialogue with a montage of historical moments that have influenced Western perceptions of black masculinity.
A collection of bizarrely original animated stories from scripts written by young children. Emulating the approach of New York’s 52nd Street Project and London’s Scene & Heard theatre groups, the film is voiced by professional adult actors and directed to render the children’s dramatic intentions as sincerely as possible. Three short films within one film: Revenge Is Cold – Woody the box of matches dreams of becoming a lighter. Love Then First Fight – Bob Brakinlot the crowbar is a reformed criminal, determined to give himself a second chance. Keep Going – A young egg, Stuart, escapes from his fridge in Scotland on a mission to meet his hero, Michael Jackson.
A clear-eyed look at the inevitability of our demise, based on Philip Larkin’s poem of the same name.
In an office world of half light, flickering fluorescent tubing, ringing phones and monotonous paperwork, the residents sit trapped in a state of frustration, inactivity, boredom or semi-consciousness. As the lights flicker, they get on with their chores and tasks, maybe half aware that they may never escape their surroundings for anything better.