King Kelly

King Kelly 2012

4.80

Kelly strips – her best friend Jordan captures the event on her mobile phone. Kelly’s name is well known among the visitors of (in)appropriate online portals. The two teenagers digitally record anything and everything that crosses their paths and upload the results to the internet. But, today is not their day: Kelly’s ex-boyfriend has taken her car containing a package she was not to lose under any circumstances. While searching for it, the two set off on a peculiar journey through a night peppered with drugs, sex, corrupt police officers and other catastrophes – and always with their trusty mobiles in hand.

2012

Darkon

Darkon 2006

6.60

Darkon is an award-winning feature-length documentary film that follows the real-life adventures of the Darkon Wargaming Club in Baltimore, Maryland, a group of fantasy live-action role-playing (LARP) gamers.

2006

Stand Clear of the Closing Doors

Stand Clear of the Closing Doors 2014

6.20

When autistic teen Ricky is scolded for skipping class, he escapes into the subway for a days-long odyssey among the subway’s disparate denizens. Meanwhile, his mother wages an escalating search effort above ground. Based on a true story and set in Far Rockaway, Queens, in the days leading up to Hurricane Sandy, these parallel stories of mother and son take the viewer on a touching journey of community and connection in and below New York City.

2014

The Feature

The Feature 2008

8.00

The Feature does not reconcile fact and fiction; instead, it blurs the definitions seemingly represented by the film’s two clearly demarcated registers: that of the archival footage and that of the new, theatrical material. In his guise as “Michel Auder,” living a fulsome and extravagant life, replete with beautiful women and a rock-cut pool overlooking Los Angeles, the art world is revealed as a sham, and his character exhibits a repulsive narcissism. And yet, when caught in quiet moments, something poignant emerges—a glimmer of truth that rebels against the entire endeavour. Or maybe, that’s what makes The Feature.

2008

Screw It, I'll Play Make Believe

Screw It, I'll Play Make Believe 2011

1

For some it's a cathartic release, and for others a means of escape, but for everyone who chooses to commit the time and expenses of doing it, Live-Action Role-Playing is addictive fun that allows fully grown adults to engage in the magical realm of make-believe-- a place that, as we all age, becomes increasingly less accessible.

2011